Shadow Path
Shadow Path is a 2D pixel art action platform game. Where you play the Shadow, who strives to bring the world back into balance.
EXCITING ADVENTURE
There was a universal explosion, and no one knows why, but the runes that protected the world from dangers were scattered all over the world. You have to return all the runes and defeat the evil that appeared as a result of the explosion of the universe.
PECULIARITIES
- 3 acts
- 30 different interesting levels
- at the end of each act, the Boss awaits you
- 15 types of enemies such as: skeletons, archers, wolves, flying mice and others
- 10 types of traps
- a store where you can purchase a Shadow that has higher stats
- nice soundtrack
- NPC who will give you a task
To control, use the buttons:
AD / arrows (to move),
space bar / W / C / up arrow to jump,
LeftCtrl / RightCtrl / X / E / Enter / K / LCM to attack with a sword,
and LeftShift / RightShift / Z / R / L / RCM for a fireball attack.
To exit the menu, you can press ESC, as well as click on the pause button in the upper left corner of the screen.
To finish the level, you need to find the Transition Stone.
My links:
Status | Released |
Platforms | HTML5 |
Author | Secretive Games |
Genre | Platformer, Action, Adventure |
Made with | Unity |
Tags | 2D, Action-Adventure, jumping, Pixel Art, Shadows, Singleplayer, Unity |
Development log
- Shadow Path Major Update!Oct 16, 2022
Comments
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Agree with Tahnan that there's a lot to like in this game. However, I do not like the range of the sword either, but I also dislike the delay/speed of the attack. That combination kills the fights for me.
Hi! thank you very much for your feedback! the problem with the attack range has now been fixed. The attack range has become much longer, the duration of the attack animation has also been reduced, the battle has become more dynamic. I also added an attack in the air, you should like it!
There's a lot to like here. (Am I mildly obsessed with getting to the end, even though I'm on about level 7 of Act One? Yes.) Among the things I love: health/coin/potion drops that don't disappear after a few seconds!
A couple of notes--I don't know if these are design decisions or bugs, but they've been noticeable:
All right, back to the game.
...never mind, that Tar Blob might be too much for me, what with the "lack of range" and just how far it can reach. I'm doing a lot of "start the swipe, run up to it and jump over it", but I'm finding it next to impossible to get close enough to make contact without also getting hurt in the process.
Yes, you're right. Thank you for noticing this. I've adjusted the attack range, now it's a pleasure to fight the boss!
Hi! Thanks for noticing some problems) I fixed all these problems) You will like it!
Removed damage when an enemy plays a death animation.
I also increased the attack radius, and added an attack in the air.
Fixed the problem that you wrote about, that sometimes there was no third fireball. And many other things have also been fixed, some mechanics have been reworked
wow, amazing!!:)
Thank you for playing, a major update has been released, you can try again)